For the uninitiated, Crunch is what the producers call it when they want you to work 60+ hours a week to hit a milestone. Its something that is very rarely mentioned when people talk about how cool working in the video game industry is. I've been on crunch for 3 out of 4 weeks for the past year. Its rough.
The last batch of games I crunched on were the Popcap seek and finds on the Nintendo DS, Amazing Adventures and Mystery PI; both of which can be found at reputable retailers worldwide. They turned out pretty swank and for them being my first and second credits as Lead artist, I have little complaint over the final product.
In theory the current titles I am working on should be ready to have their release candidates sent to Nintendo by the end of the month. I'm lead artist on all three of these puppies as well. I assume I did well enough handling two concurrent titles with Popcap that they choose me to be art lead on three concurrent titles this time. But, with that said, I hope that my next lead credit is on a single game. Managing a dozen artists and making sure that they are each sticking to the completely different style of each sku means I don't get to produce very much art myself, and I kinda miss it.
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