The majority of May and June were spent with me in bed or easy chair in a crotchety mood popping pain meds due to my back so there was very little of note to be spoken of. I turned 29 in June, which was cool because Rachel threw me a surprise party. However, it was not cool because I spent a celebration of being older using a cane to get around. Bah.
At the beginning of May I did get to see Winter's Bone at the MSU student Union with some of my fellow crew and cast members. This was the first time I had got to see it and I was blown away. It was a remarkable film with some incredibly stunning performances (they are talking oscar worthy) by John Hawkes, Jenn Lawrence and my good friend, Lauren Sweetzer. I could definitely get used to seeing my name roll by in the credits. Its most likely at a theater near you right now, so go and catch it.
As far as professional life, I had one new DS game I was art lead on hit store shelves and (as of last week) another was wrapped up. The one on the shelves is Chuck E Cheese, a shockingly fun and addictive game. For the price, its replay value is completely worth it if you enjoy classic arcade games. I spent a couple weeks of preproduction on this guy researching old video game cabinet designs and layouts to try to make the visual style appeal a little more to parents my age as well as their kids. You can see a video of some of the gameplay here.
The game we just shipped to nintendo's approval department is Nickelodeons Go Diego Go, Mega Bloks Build and Rescue. You can find it on amazon as well, but despite being art lead I want you to know I had nothing to do with the cover art shown on there. I am hoping its just placeholder until they can get some better stuff up, but you never know. It is a pretty fun play, and despite being the 7th or 8th Nickeloden title I have worked on/lead its my favorite thus far. Its a mega man style side scrolling platformer type game where Diego has to go thru mega blok style habitats to gather rescue badges and lost animals. Two of the guys that did the bulk of the sprite animations that really make the game shine were James Rutherford and Zoey Engell. I've never seen either of these guys do anything less than stellar pixel work and they were on their A game for this title.
Almost caught up!