Showing posts with label RPPR. Show all posts
Showing posts with label RPPR. Show all posts

Tuesday, April 10, 2018

Red Markets---Aberrants---Ever-Vec

Upon contracting the Blight, the infected become classified as Vectors die within a few days. They develop into sacks of dead flesh animated by the sinews of Blight that have burrowed throughout their corpses. But on rare occasion a Vector never dies. They never bleed out. They retain the ability to climb, turn door handles and wield simple weapons. In fact, an Ever-Vecs body seems to replace torn muscle with more muscle, making them stronger and faster the longer they are mobile. There are multiple reports of the same Ever-Vec, a huge, mutated mass of Blighted muscle, swinging a parking meter like a club, murdering the inhabitants of the Cursed Settlement in several of its incarnations. 

Red Markets---Aberrants---Malignant


Red Markets---Aberrants---Mutant


Wednesday, March 28, 2018

Red Markets---Aberrants---Empty

Empties are also called blanks, dreamers, pacifists, and downers. They are an unfortunately common sight. 
The same mental remnants that cause casualties to gather in locations that they frequently in life goes haywire in an Empty. They do not bite, hunt or attack. They simply repeat an action over and over, stuck in an endless loop, mirroring an action they performed in life. Sitting in a living room, watching a blank television screen, scrolling on a long dead phone, with baseball glove in hand, waiting for a pitch that will never come. Somehow, these casualties are more haunting than the ones ripping your teammates apart. They are a reminder of the humanity lost and how the creatures you are gunning down may have been your neighbor or family days before.


Friday, March 9, 2018

Red Markets---Aberrants---Scarecrow

Another of the zombie classes that I illustrated for the Red Markets RPG, the Scarecrow. Part of the blight, the zombie virus, creates sinews of necrotic diseased flesh as it courses through the victims system. Sometimes however, the sinews tear through the flesh of their host. In the rare case a casualties sinew roots it to the ground, crucifying it upon its own Blight. The root like growths can radiate out, turning the area around it into a minefield of thorny black vines, ready to burst forth, ensnare and drain any creature with the misfortune of passing near. Entire enclaves have had to be evacuated as the roots of a scarecrow have dug under their crops and fortifications. 

For this one I went for some Struzan inspired, designerly clouds that in the end, Im not entirely sure they worked. I also set the Scarecrow in a patch of earth I spent far to much time rooted to. It seemed far creepier to be set within a heavily developed area instead of a remote rural spot.

Thursday, January 11, 2018

Red Markets---Aberrants---Aerosol

The next Aberrant that I painted in Red Markets is the Aerosol.

 In the case of this Aberrant, its a casualty, desiccated and long gone. It barely registers as a threat. Then one of your crew sneezes. Then they all begin to cough. Choke. Blood from the eyes and ears. All begin to turn without having come into physical contact with the infected. For some reason, the rare casualty turns the Blight airborne, infecting all who come close.


I spent the majority of this illustration looking up decent mechanic shop/garage reference photos to make sure that the environment looked accurate without drawing too much attention away from the barely put together zombie. With each scene that I created, if there were just a few or single zombie in focus, I put together a backstory in my mind to make sure their injuries and clothing in the situation made sense.

If you are interested in purchasing Red Markets, you can do so here.

Saturday, January 6, 2018

Red Markets---Aberrants---Converts

The convert was my first illustration for the Red Markets RPG. The convert is a zombie (or casualty in the parlance of the game) who keeps its consciousness, but gives itself entirely over to the hunger. It can also control huge armies of other casualties and, no one knows why, is always a child.


From the book:
I watched in shock as the enclave fell. I listened to their screams echo thoughout the valley. Near the end, the horde seemed to lose its focus....
Just as night fell, I watched one wander away. It was a little boy, in pajamas soaked with fresh blood, walking in a straight line though it pursued no prey.. On its head rested a SWAT helmet, dented with bullet impacts. Eventually, it turned. It looked at me. It saw me. The rolling cataracts of its eyes locked on mine. I was recognized, found unworthy, and abandoned as it moved on.....


Wednesday, December 6, 2017

Role Playing Illustration---Base Raiders and Red Markets

So for long time readers of this blog (Hi mom!) you will recall that back in late 2015 I was working on a feature film called "The Weight". The wheels of progress on films when not funded with Marvel money is usually pretty slow, so two years out and The Weight is in the festival circuit, not quite ready for wide release. Which is too bad, because it means Ive not got to watch it yet. It should be amazing, as everyone I was fortunate to work with on the film was amazing. The lead actor, Clayne Crawford, is currently tearing it up as Martin Riggs on the Lethal Weapon tv series, which is one of few shows Rachel and I try to keep up with. He was an incredible guy and deserves all of the great press the show is getting currently.

Anywho, as head of the Art Department, I had two guys who had to put up with my demands and thereby made my life a ton easier. Ross Payton was one. He is a big timer in the world of role playing games, running Ennie award winning podcast, Role Playing Public Radio.

Now, I had very little knowledge of role playing games outside of the osmosis a nerd has while interacting in our varied world of nerdality. I know I sat and watched a couple slow hours of a Vampire: The Masquerade game where a pack of werewolves were shaken off the sides of a van (I think). Ive filled out about three character sheets for D&D games that never progressed beyond the character sheet stage. And I wanted to create art for the games....which is good, because that's generally kind of an entry level illustrator gig these days and despite working as various forms of 'artist' for 15 years I am definitely still an entry level illustrator.

So between shots and during the long drive too and from set, Ross filled me in a little about what he did and I mentioned wanting to do some art. He was kind and commissioned me draw the cover to his newest expansion to a RPG he created, Base Raiders. Its rough, but I like it.

In retrospect I would have dropped the background character a little darker so she didnt fight for as much attention as the foreground characters. It was meant to impart a feeling overwhelming action, and its busy enough that it definitely does that.

Ross ended up having me on Role Playing Public Radio as a guest to speak about the film industry, gaming and gaming ideas within the bureaucracy of the entertainment industry. But, the bigger thing that I have to thank him for is introducing me to a friend of his who was putting together a group of artists. Caleb Stokes had invested something along the lines of four or five years of his life into an incredibly detailed and intriguing role playing game entitled Red Markets. To borrow from the Red Markets incredibly successful Kickstarter page:

 Red Markets is a tabletop RPG about economic horror.

In Red Markets, characters risk their lives trading between the massive quarantine zones containing a zombie outbreak and the remains of civilization. They are Takers: mercenary entrepreneurs unwilling to accept their abandonment. Bound together into competing crews, each seeks to profit from mankind’s near-extinction before it claims them. They must hustle, scheme, and scam as hard as they fight if they hope to survive the competing factions and undead hordes the GM throws at them.

Takers that are quick, clever, or brutal enough might live to see retirement in a safe zone, but many discover too late that the cycle of poverty proves harder to escape than the hordes of undead.

Red Markets uses the traditional zombie genre to tell a story about surviving on the wrong end of the economy. It’s cut-throat capitalism with its knife on your neck.

I ended up creating more than a dozen pieces of art for the massive tome that arrived a month or so ago. It doubles as gym equipment while doing bicep curls. Its huge. The amount of work that went into this game is humbling. And the detail...I cannot even fanthom the thought that was put into all of this. But it seems like it was worth every period and bullet point, because it seems to be going over incredibly well among the role playing set. Ive seen post after post of people taking photos of their setups and reporting that the Blight has hit different parts of the world. Its humbling to be a part of something someone enjoys so much. It feels different than most of my film work. I dont know. Somehow more personal. More of my fingerprint showing even if the concept isnt mine.

Over the next few weeks Ill be posting up my contributions to the game. Please, enjoy, comment and contact me if you are looking for an illustrator. 😀😀😀
 If you are into role playing, I highly recommend you purchase a copy of the book and immerse yourself.

Monday, February 15, 2016

I did a podcast!

And I swear I thought I posted about it here already, but...

I did an interview with @rosspayton on his fantastic Role Playing Podcast Radio ( I was cast as theLevel 7 jaded vfx artist). http://goo.gl/HKamUZ


Ross is a friend from way back friend who used to do a lot of local film work and has since moved onto mainly writing. He is one of the lucky few who get to earn a living doing what they love from the comfort of their home studio, a right hard won by a decade of work on his part. He was my assistant Art Director on the movie I worked on in the fall and many of the discussions had on the hour drive to and fro was the impetus for this interview. Check him out and if you love his work then please contribute to his Patreon!